Do you want to know how to make the most of all the positive digital developments that have happened at your school since the beginning of the pandemic? Are you interested in ensuring technology is front and centre of your recovery curriculum? Do you need a computing curriculum reboot?
We offer a package of support that combines exciting computing curriculum and technology-based workshops for primary children, unlimited CPD for teachers, technology loan kit, consultancy and access to our projects with industry partners such as IBM and Google and cultural partners such as BFI and Tate.
The Connected Learning Centre is part of Education Development Trust. We support schools and other settings in using digital technologies creatively and critically. We provide outstanding curriculum support, technical services and professional development.
We aim to embed technology use into all areas of the curriculum based on the principle that every young person deserves the digital skills and critical mindset to prepare them for life. Our curriculum workshops and CPD programmes are effective, engaging and always based on sound pedagogical research.
We help senior leaders make informed choices about IT, supporting schools to feel confident in using technology by involving the whole school community from governors and business managers to pupils and families.
The maths forum provides an opportunity for maths subject leaders to share their expertise and investigate new opportunities for digital technologies to support maths teaching and learning in class and online at home. The forum combines discussion with colleagues about school-wide progress in mathematics, with hands-on activities led by a CLC teacher, demonstrating how technology can be used to support maths. Activities will include programming in Scratch 3, which offers a practical way to illustrate and explore key mathematical concepts such as shape, space, position and direction.
This briefing for senior leaders and other relevant school staff will explore issues and requirements that schools are facing in the light of new technologies and legislation, including cyber and network security, data and information security and requirements of KCSIE Annex C online safety measures. The session will help schools understand their responsibilities in demonstrating a reasonable duty of care and providing a safe and secure digital environment to all users, including consideration of remote learning and remote working issues.
Discover how digital technology can change the way we assess pupils’ work. We will demonstrate how teachers can use technology to monitor, evidence and respond to pupils’ progress in school and learning online remotely, and how pupils can use technology to present and reflect on their learning. We will outline a range of approaches to help assess and evidence learning across the curriculum.
This programme is designed for primary teachers who have recently taken on responsibilities and leadership for technology and computing. It will cover curriculum planning, tools and resources, methods for supporting colleagues and progression and assessment. Colleagues will be expected to attend all three sessions. The third session will be held in a school and will include classroom visits.
Further details for sessions 2 and 3 to follow:
Session 2: 9.30-11.30am Thursday 27 January (virtual)
Session 3: TBC (in person)
Scratch can be a great way to teach computing in KS2 and is well suited to blended learning; however, it can take some getting used to. This session is designed to give teachers the confidence and understanding to get the most out of Scratch. We will begin with the basics: getting to grips with the drag-and-drop programming interface as well as the key concepts that underpin computer science. We will discuss ways pupils can progress and think about different project ideas that can form the basis of classroom activities. In addition, teachers will be given the opportunity to review some of our favourite activities and teaching resources, including materials from the EEF-funded ScratchMaths research project.
This event is for computing subject leaders and teachers interested in the use of technologies across the curriculum as well as how to lead on digital learning and online remote provision. It will include keynote speakers with policy and curriculum updates, in addition to practical workshops and opportunities to hear from colleagues in other schools. Sessions will cover the three key areas of the computing curriculum: computer science, digital literacy and information technology. This conference will also include information on how to support blended learning using digital tools.
This conference, scheduled in the lead up to Safer Internet Day 2022 (Tuesday 8 February), is for headteachers, SLT members, designated child protection teachers, computing subject leaders, school governors and members of the school leadership team. It will bring together a variety of external resources with expertise from within the CLC team to help schools get to grips with the complexities of online safety, with reference to the safeguarding implications of remote learning solutions. The day will combine keynote talks with practical sessions covering all aspects of online safety from policies and procedures, curriculum development, blended learning and leadership responsibilities, to staff development and infrastructure considerations.
This training session will help teaching assistants develop the skills and confidence to support learning in the KS1 computing curriculum. Practical workshops will embed the principles of the computing curriculum in a variety of hands-on activities using a range of appropriate hardware and software. This session will also include information on how to support blended learning using digital tools.
Teaching assistants who attend this training session will work with CLC experts to further develop their understanding of the role of technology and computing in learning at KS2, including the use of tools that can support blended learning. They will be invited to participate in discussions and practical activities designed to build confidence and encourage collaboration with colleagues.
Learn how technology can help children develop their ideas, express themselves, share a love of literature and review and reflect on their work using a range of digital tools. This forum, for English subject leaders and teachers interested in using technology to enhance their pupils’ learning, will combine practical activities, group discussion and expert input from CLC practitioners. We will share findings from some of our research projects and explore the resources developed by partner organisations. Topics covered within this session will also address the challenges and solutions for schools within the context of blended learning.
We invite your class to become filmmakers for the day as they write, record and edit their own documentary, teleporting themselves to another time or place through the magic of green screen technology. Prepare your own topic by coordinating with our tutors in advance or choose from: the solar system, the human body, the ancient Greeks, the Mayans, the Romans, the Shang Dynasty or the Vikings.
In this session, the whole class will work collaboratively to design and build their own Minecraft city. Each child will be responsible for their own building and must consider culture, leisure, industry and environmental responsibility.
understand human geography including settlements and land use.
be confident and creative users of ICT.
Design and technology:
research and develop design criteria to inform design.
In this session, pupils will explore the different features and functions of the BBC micro:bit, looking at lights, music and making use of sensors. They will then work in groups to design and build a marvellous machine, learning programming skills, wiring simple circuits and using their imaginations to create their own curiosities.
Please note this workshop is only recommended for upper KS2 pupils
Using free, easy to access and age-appropriate digital tools, children will explore rhythm, tempo, dynamics and pitch, using forms of visual musical notation to create a compositions combining these features. This workshop can be adapted to suit a range of age groups and will include phase-appropriate curriculum content. For upper KS2 classes this workshop is also available as a full day, during which children will use text-based coding to program their own musical compositions.
Please note the full day option is only available for upper KS2 pupils.
create, select and combine sounds; play and perform; improvise and compose.
use technology purposefully to create, organise, store, manipulate and retrieve digital content.
Inspired by the BBC’s Own It resources, pupils will discuss and research the key online safety and digital literacy issues affecting young children in their age group. For year 6 pupils, these will include the issues they may face as they make the transition into secondary education. Pupils will work together in groups to create a series of vlog-style films promoting positive and healthy online behaviour.
use technology safely, respectfully and responsibly. Recognise acceptable/unacceptable online behaviour, be discerning in evaluating digital content.
elaborate and explain their understanding and ideas.
Pupils will plan, write and debug programs by solving a series of practical problems with the Lego WeDo, EV3 or Spike robots.
design, write and debug programs. Use sequence, selection and repetition in programs. Use logical reasoning to predict the behaviour of simple programs.
Tailored and differentiated to suit your pupils’ levels of programming experience, this session will take your class through a series of challenges to develop computational thinking skills and explore key computer science concepts, such as sequence, selection, variables and repetition.
By exploring the history of computing, this workshop will introduce pupils to the structure of the internet, how it can be used to send messages around the world and how encryption can help keep our information private. Tackling a series of tech-free challenges, pupils will gain an understanding of how Julius Caesar can help us solve puzzles, what codebreakers did in world war II and how to write a secret message in Morse code.
design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems.
understand computer networks, including the internet and the world wide web, and the opportunities they provide.
study a theme in British history that extends chronological knowledge beyond 1066; connections, contrasts and trends.
Pupils will use Google tools including Maps, Earth and Street View to explore the location of their school from a range of perspectives, taking into account its physical and human geography and how it has changed over time. They will create a record of their investigation by saving pictures and typing text. This workshop can be adapted to suit a range of age groups and will include phase-appropriate curriculum content.
NB. only available in school to upper KS2 pupils
collect, analyse, present and evaluate data and information.
interpret a range of sources, communicate in a variety of ways.
understand continuity and change, similarity and difference.
Pupils will tell an animated story, using iPad apps to bring hand-drawn characters and settings to life. This workshop can be adapted to suit a range of age groups and will include phase-appropriate curriculum content. If you would like us to fit the session around a topic or story your class is learning about, please let us know when you make your booking.
Art and design:
produce creative work, exploring ideas and recording experiences.
use technology purposefully to create, organise, store, manipulate and retrieve digital content.
generate ideas, plan and create a narrative for an audience.
Special project in collaboration with First News Education
For a third year, building on two successful previous projects, we are once again partnering with the children’s newspaper First News, fellow member of the national Making Sense of Media and News Literacy networks. This special project with a literacy, PSHE and citizenship, as well as computing focus, highlights our specialist interest in this important aspect of digital and critical literacy.
The News Project will enable participating classes from year 5 to immerse themselves in news and current affairs using First News and the Bett award-winning First News iHUB, which will be provided free of charge during the school-based part of the project over a six week period. Under the guidance of their teacher, pupils will be supported in their development as a community of fully informed news readers. Classes will test their new critical skills and knowledge in the culminating virtual celebration event which will include a news competition and team-based critical literacy and editorial activities. After the event, schools will be able to use the resources from the day in their school.
The project will launch with an introductory CPD session for teachers to set the context, demonstrate resources and to plan for the school-based activities.
Initial CPD session - Thursday 21st October 4pm-5.00pm.
Project work undertaken in school - October and November.
Special event - Thursday 25th November 9.30am-2.45pm.
4 x Sphero robots
Sphero robots work wirelessly with iPad or Chromebook using the free Sphero Education app, enabling pupils to program these robots to move through obstacle courses and draw shapes with light. Schools need to provide their own iPads or Chromebooks or create a teacher account at https://edu.sphero.com/.
6 x iPads