Robot challenge (KS1)

KS1

KS1 pupils will explore inputs and outputs, create and debug sequences of instructions and use directional language, counting and algorithmic thinking to program simple floor robots to complete a series of challenges.

Robot challenge (KS1)

"Our children absolutely love attending workshops"

Deputy head and computing subject leader,
St Jude’s CofE Primary

"Our work with the CLC [gives] all children an amazing technology experience through their exciting and engaging workshops."

Computing subject leader,
Telferscot Primary School

"Children from Year 1 to Year 6 enjoy visiting the CLC for workshops, knowing that each time they visit is a new experience, a new challenge and will further their knowledge and understanding of the curriculum through a computer-based activity."

School Business Manager,
The Cathedral School of St Saviour and St Mary Overie

Curriculum links:

Computing:
understand algorithms. Create and debug simple programs. Use logical reasoning to predict the behaviour of simple programs.

Maths:
directional language.

More Pupil workshops

Green screen time machine
Green screen time machine

We invite your class to become filmmakers for the day as they write, record and edit their own documentary, teleporting themselves to another time or place through the magic of green screen technology. Prepare your own topic by coordinating with our tutors in advance or choose from: the solar system, the human body, the ancient Greeks, the Mayans, the Romans, the Shang Dynasty or the Vikings.

KS2
At the CLC
Full day

Computing:
be confident and creative users of IT.

English:
elaborate and explain their understanding and ideas.

Science and humanities:
topic-specific learning.

City planning in Minecraft
City planning in Minecraft

In this session, the whole class will work collaboratively to design and build their own Minecraft city. Each child will be responsible for their own building and must consider culture, leisure, industry and environmental responsibility.

KS2
At the CLC
Full day

Geography:
understand human geography including settlements and land use.

Computing:
be confident and creative users of ICT. 

Design and technology:
research and develop design criteria to inform design.

Making marvellous machines with Micro:bit
Making marvellous machines with Micro:bit

In this session, pupils will explore the different features and functions of the BBC micro:bit, looking at lights, music and making use of sensors. They will then work in groups to design and build a marvellous machine, learning programming skills, wiring simple circuits and using their imaginations to create their own curiosities.

Please note this workshop is only recommended for upper KS2 pupils

KS2
At the CLC
Full day
Music technology
Music technology

Using free, easy to access and age-appropriate digital tools, children will explore rhythm, tempo, dynamics and pitch, using forms of visual musical notation to create a compositions combining these features. This workshop can be adapted to suit a range of age groups and will include phase-appropriate curriculum content. For upper KS2 classes this workshop is also available as a full day, during which children will use text-based coding to program their own musical compositions.

Please note the full day option is only available for upper KS2 pupils.

KS1, KS2
At the CLC
Full day or Half day

Music:
create, select and combine sounds; play and perform; improvise and compose.

Computing:
use technology purposefully to create, organise, store, manipulate and retrieve digital content.

Digital literacy: Own it!
Digital literacy: Own it!

Inspired by the BBC’s Own It resources, pupils will discuss and research the key online safety and digital literacy issues affecting young children in their age group. For year 6 pupils, these will include the issues they may face as they make the transition into secondary education. Pupils will work together in groups to create a series of vlog-style films promoting positive and healthy online behaviour.

KS2
At the CLC or In school
Full day or Half day

Computing:
use technology safely, respectfully and responsibly. Recognise acceptable/unacceptable online behaviour, be discerning in evaluating digital content.

English:
elaborate and explain their understanding and ideas.

Robot challenge (KS2)
Robot challenge (KS2)

Pupils will plan, write and debug programs by solving a series of practical problems with the Lego WeDo, EV3 or Spike robots.

KS2
At the CLC
Full day or Half day

Computing:
design, write and debug programs. Use sequence, selection and repetition in programs. Use logical reasoning to predict the behaviour of simple programs.

Maths:
directional language.

Programming with Scratch 3
Programming with Scratch 3

Tailored and differentiated to suit your pupils’ levels of programming experience, this session will take your class through a series of challenges to develop computational thinking skills and explore key computer science concepts, such as sequence, selection, variables and repetition.

KS2
At the CLC or In school
Half day

Computing:
use logical reasoning and analyse problems in computational terms.

Maths:
reason mathematically and solve problems.

Computing unplugged (KS2)
Computing unplugged (KS2)

By exploring the history of computing, this workshop will introduce pupils to the structure of the internet, how it can be used to send messages around the world and how encryption can help keep our information private. Tackling a series of tech-free challenges, pupils will gain an understanding of how Julius Caesar can help us solve puzzles, what codebreakers did in world war II and how to write a secret message in Morse code.

KS2
In school
Half day

Computing:
design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems.

Computing:
understand computer networks, including the internet and the world wide web, and the opportunities they provide.

History:
study a theme in British history that extends chronological knowledge beyond 1066; connections, contrasts and trends.

Upcoming CPD

Introduction to Apple Teacher badges and Creativity with iPads
Introduction to Apple Teacher badges and Creativity with iPads
Get started with Apple Teacher badges and discover how Everyone can Create resources can improve engagement and quality of learning

Get started with Apple Teacher badges and discover how Everyone can Create resources can improve engagement and quality of learning in the classroom, whether in school, remote or blended.

30/09/21,
16:00
- 17:00
KS1, KS2
Computing subject leaders, Headteachers...
New to subject leadership in primary computing: Session 1
New to subject leadership in primary computing: Session 1

This programme is designed for primary teachers who have recently taken on responsibilities and leadership for technology and computing. It will cover curriculum planning, tools and resources, methods for supporting colleagues and progression and assessment. Colleagues will be expected to attend all three sessions. The third session will be held in a school and will include classroom visits.

Further details for sessions 2 and 3 to follow:

Session 2: 9.30-11.30am Thursday 27 January (virtual)

Session 3: TBC (in person)

12/10/21,
09:30
- 11:30
KS1, KS2
Computing subject leaders, Headteachers...
Everyone can Code with Swift Playgrounds – a blended approach
Everyone can Code with Swift Playgrounds - a blended approach

Get hands-on with the Swift playgrounds app for iPadOS and resources from Learn to Code and Everyone can Code.

14/10/21,
16:00
- 17:00
KS1, KS2
Computing subject leaders, Headteachers...
Primary modern foreign languages forum: Using technology for teaching and learning
Primary modern foreign languages forum: Using technology for teaching and learning

This session is for languages (MFL) subject leaders or anyone involved in the coordinating or teaching of languages. The forum will give teachers the opportunity to learn about curriculum updates and how digital tools can support blended learning. Teachers will also discuss the latest developments in primary languages and share their expertise and experiences. The discussion will be followed by a CLC-led practical session that will demonstrate how digital technology can be used to aid language learning.

19/10/21,
09:30
- 11:30
KS1, KS2
Subject leaders, Teachers...
Primary maths forum: Using technology for teaching and learning
Primary maths forum: Using technology for teaching and learning

The maths forum provides an opportunity for maths subject leaders to share their expertise and investigate new opportunities for digital technologies to support maths teaching and learning in class and online at home. The forum combines discussion with colleagues about school-wide progress in mathematics, with hands-on activities led by a CLC teacher, demonstrating how technology can be used to support maths. Activities will include programming in Scratch 3, which offers a practical way to illustrate and explore key mathematical concepts such as shape, space, position and direction.

03/11/21,
09:30
- 11:30
KS1, KS2
Subject leaders, Teachers...
Digital security briefing for schools
Digital security briefing for schools

This briefing for senior leaders and other relevant school staff will explore issues and requirements that schools are facing in the light of new technologies and legislation, including cyber and network security, data and information security and requirements of KCSIE Annex C online safety measures. The session will help schools understand their responsibilities in demonstrating a reasonable duty of care and providing a safe and secure digital environment to all users, including consideration of remote learning and remote working issues.

09/11/21,
09:30
- 11:30
EYFS, KS1, KS2
Business leaders, Computing subject leaders...
Using technology to enhance assessment and feedback
Using technology to enhance assessment and feedback

Discover how digital technology can change the way we assess pupils’ work. We will demonstrate how teachers can use technology to monitor, evidence and respond to pupils’ progress in school and learning online remotely, and how pupils can use technology to present and reflect on their learning. We will outline a range of approaches to help assess and evidence learning across the curriculum.

16/11/21,
09:30
- 11:30
KS1, KS2
Computing subject leaders, Headteachers...
Introduction to Scratch in KS2 computing
Introduction to Scratch in KS2 computing

Scratch can be a great way to teach computing in KS2 and is well suited to blended learning; however, it can take some getting used to. This session is designed to give teachers the confidence and understanding to get the most out of Scratch. We will begin with the basics: getting to grips with the drag-and-drop programming interface as well as the key concepts that underpin computer science. We will discuss ways pupils can progress and think about different project ideas that can form the basis of classroom activities. In addition, teachers will be given the opportunity to review some of our favourite activities and teaching resources, including materials from the EEF-funded ScratchMaths research project.

24/11/21,
09:30
- 11:30
KS2
Computing subject leaders, Teachers...

Upcoming Special projects

The News Project
25/11/21,
09:30
- 14:25
KS2

Special project in collaboration with First News Education

For a third year, building on two successful previous projects, we are once again partnering with the children’s newspaper First News, fellow member of the national Making Sense of Media and News Literacy networks. This special project with a literacy, PSHE and citizenship, as well as computing focus, highlights our specialist interest in this important aspect of digital and critical literacy.

The News Project will enable participating classes from year 5 to immerse themselves in news and current affairs using First News and the Bett award-winning First News iHUB, which will be provided free of charge during the school-based part of the project over a six week period. Under the guidance of their teacher, pupils will be supported in their development as a community of fully informed news readers. Classes will test their new critical skills and knowledge in the culminating virtual celebration event which will include a news competition and team-based critical literacy and editorial activities. After the event, schools will be able to use the resources from the day in their school.

The project will launch with an introductory CPD session for teachers to set the context, demonstrate resources and to plan for the school-based activities. 

Initial CPD session - Thursday 21st October 4pm-5.00pm. 

Project work undertaken in school - October and November.

Special event - Thursday 25th November 9.30am-2.45pm.

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