Pupils will use Google tools including Maps, Earth and Street View to explore the location of their school from a range of perspectives, taking into account its physical and human geography and how it has changed over time. They will create a record of their investigation by saving pictures and typing text. This workshop can be adapted to suit a range of age groups and will include phase-appropriate curriculum content.
NB. only available in school to upper KS2 pupils
collect, analyse, present and evaluate data and information.
interpret a range of sources, communicate in a variety of ways.
understand continuity and change, similarity and difference.
We invite your class to become filmmakers for the day as they write, record and edit their own documentary, teleporting themselves to another time or place through the magic of green screen technology. Prepare your own topic by coordinating with our tutors in advance or choose from: the solar system, the human body, the ancient Greeks, the Mayans, the Romans, the Shang Dynasty or the Vikings.
In this session, the whole class will work collaboratively to design and build their own Minecraft city. Each child will be responsible for their own building and must consider culture, leisure, industry and environmental responsibility.
understand human geography including settlements and land use.
be confident and creative users of ICT.
Design and technology:
research and develop design criteria to inform design.
In this session, pupils will explore the different features and functions of the BBC micro:bit, looking at lights, music and making use of sensors. They will then work in groups to design and build a marvellous machine, learning programming skills, wiring simple circuits and using their imaginations to create their own curiosities.
Please note this workshop is only recommended for upper KS2 pupils
Using free, easy to access and age-appropriate digital tools, children will explore rhythm, tempo, dynamics and pitch, using forms of visual musical notation to create a compositions combining these features. This workshop can be adapted to suit a range of age groups and will include phase-appropriate curriculum content. For upper KS2 classes this workshop is also available as a full day, during which children will use text-based coding to program their own musical compositions.
Please note the full day option is only available for upper KS2 pupils.
create, select and combine sounds; play and perform; improvise and compose.
use technology purposefully to create, organise, store, manipulate and retrieve digital content.
Inspired by the BBC’s Own It resources, pupils will discuss and research the key online safety and digital literacy issues affecting young children in their age group. For year 6 pupils, these will include the issues they may face as they make the transition into secondary education. Pupils will work together in groups to create a series of vlog-style films promoting positive and healthy online behaviour.
use technology safely, respectfully and responsibly. Recognise acceptable/unacceptable online behaviour, be discerning in evaluating digital content.
elaborate and explain their understanding and ideas.
Pupils will plan, write and debug programs by solving a series of practical problems with the Lego WeDo, EV3 or Spike robots.
design, write and debug programs. Use sequence, selection and repetition in programs. Use logical reasoning to predict the behaviour of simple programs.
Tailored and differentiated to suit your pupils’ levels of programming experience, this session will take your class through a series of challenges to develop computational thinking skills and explore key computer science concepts, such as sequence, selection, variables and repetition.
By exploring the history of computing, this workshop will introduce pupils to the structure of the internet, how it can be used to send messages around the world and how encryption can help keep our information private. Tackling a series of tech-free challenges, pupils will gain an understanding of how Julius Caesar can help us solve puzzles, what codebreakers did in world war II and how to write a secret message in Morse code.
design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems.
understand computer networks, including the internet and the world wide web, and the opportunities they provide.
study a theme in British history that extends chronological knowledge beyond 1066; connections, contrasts and trends.
This event will build upon the Autumn computing conference by inviting subject leaders to reflect on their year in the role, sharing their successes and challenges. It will also introduce new ideas, tools and approaches through talks and practical activities led by members of the CLC team, with opportunities for attendees to share their own expertise and experience. Over the course of the conference activities will touch on the three main areas of the computing curriculum: computer science, digital literacy and information technology. We will also feature advice and examples illustrating the use of technology to support blended learning.
Combining forces for the first time, the Connected Learning Centre and More Than Robots have created a session for teachers, youth organisations, researchers and policymakers interested in the digital provision of creative arts for primary aged pupils.
The Play Observatory - Prof. John Potter
“In their own words”: Westminster Abbey & CLC digital projects - Sian Shaw
Building (and maintaining) a city-wide primary arts curriculum to raise attainment - Kate Fellows
More to be added soon
This interactive and inclusive meet up will include inspiring examples of how technology can be used to support learning in music, visual art and drama in person and online at home drawing on our experiences as Tate Exchange associates and our partnership work with a range of cultural institutions.
This informal event is an opportunity to discuss real examples of what does/doesn’t work, meet colleagues from other sectors working on similar challenges and share useful research, news or updates
The morning will include case study presentations (details below) followed by a Q&A. There will also be an opportunity for a rapid sharing round for launches, project updates or requests for help and a short break to avoid zoom brain drain.
Special project in collaboration with First News Education
For a third year, building on two successful previous projects, we are once again partnering with the children’s newspaper First News, fellow member of the national Making Sense of Media and News Literacy networks. This special project with a literacy, PSHE and citizenship, as well as computing focus, highlights our specialist interest in this important aspect of digital and critical literacy.
The News Project will enable participating classes from year 5 to immerse themselves in news and current affairs using First News and the Bett award-winning First News iHUB, which will be provided free of charge during the school-based part of the project over a six week period. Under the guidance of their teacher, pupils will be supported in their development as a community of fully informed news readers. Classes will test their new critical skills and knowledge in the culminating virtual celebration event which will include a news competition and team-based critical literacy and editorial activities. After the event, schools will be able to use the resources from the day in their school.
The project will launch with an introductory CPD session for teachers to set the context, demonstrate resources and to plan for the school-based activities.
Initial CPD session - Thursday 21st October 4pm-5.00pm.
Project work undertaken in school - October and November.
Special event - Thursday 25th November 9.30am-2.45pm.
The CLC is once again partnering with the Garden Museum to offer a partnership project for KS1 pupils (primarily suited to Yr2). Located next to Lambeth Palace on the bank of the Thames, the museum has an inspiring collection that provides the ideal stimulus for young learners to explore the world around them.
Pupils will use technology alongside the museum’s collection to explore the wonderful world of seeds.
The Garden Museum has a large collection of seeds and tools that pupils will engage with.
These half-day sessions will take place at the Garden Museum.
There is a limited number of dates available, so please book early to avoid disappointment.