Archive: Key Stage: KS2

Green screen time machine
Green screen time machine

We invite your class to become filmmakers for the day as they write, record and edit their own documentary, teleporting themselves to another time or place through the magic of green screen technology. Prepare your own topic by coordinating with our tutors in advance or choose from: the solar system, the human body, the ancient Greeks, the Mayans, the Romans, the Shang Dynasty or the Vikings.

KS2
At the CLC
Full day

Computing:
be confident and creative users of IT.

English:
elaborate and explain their understanding and ideas.

Science and humanities:
topic-specific learning.

City planning in Minecraft
City planning in Minecraft

In this session, the whole class will work collaboratively to design and build their own Minecraft city. Each child will be responsible for their own building and must consider culture, leisure, industry and environmental responsibility.

KS2
At the CLC
Full day

Geography:
understand human geography including settlements and land use.

Computing:
be confident and creative users of ICT. 

Design and technology:
research and develop design criteria to inform design.

Making marvellous machines with Micro:bit
Making marvellous machines with Micro:bit

In this session, pupils will explore the different features and functions of the BBC micro:bit, looking at lights, music and making use of sensors. They will then work in groups to design and build a marvellous machine, learning programming skills, wiring simple circuits and using their imaginations to create their own curiosities.

Please note this workshop is only recommended for upper KS2 pupils

KS2
At the CLC
Full day
Music technology
Music technology

Using free, easy to access and age-appropriate digital tools, children will explore rhythm, tempo, dynamics and pitch, using forms of visual musical notation to create a compositions combining these features. This workshop can be adapted to suit a range of age groups and will include phase-appropriate curriculum content. For upper KS2 classes this workshop is also available as a full day, during which children will use text-based coding to program their own musical compositions.

Please note the full day option is only available for upper KS2 pupils.

KS1, KS2
At the CLC
Full day or Half day

Music:
create, select and combine sounds; play and perform; improvise and compose.

Computing:
use technology purposefully to create, organise, store, manipulate and retrieve digital content.

Digital literacy: Own it!
Digital literacy: Own it!

Inspired by the BBC’s Own It resources, pupils will discuss and research the key online safety and digital literacy issues affecting young children in their age group. For year 6 pupils, these will include the issues they may face as they make the transition into secondary education. Pupils will work together in groups to create a series of vlog-style films promoting positive and healthy online behaviour.

KS2
At the CLC or In school
Full day or Half day

Computing:
use technology safely, respectfully and responsibly. Recognise acceptable/unacceptable online behaviour, be discerning in evaluating digital content.

English:
elaborate and explain their understanding and ideas.

Robot challenge (KS2)
Robot challenge (KS2)

Pupils will plan, write and debug programs by solving a series of practical problems with the Lego WeDo, EV3 or Spike robots.

KS2
At the CLC
Full day or Half day

Computing:
design, write and debug programs. Use sequence, selection and repetition in programs. Use logical reasoning to predict the behaviour of simple programs.

Maths:
directional language.

Programming with Scratch 3
Programming with Scratch 3

Tailored and differentiated to suit your pupils’ levels of programming experience, this session will take your class through a series of challenges to develop computational thinking skills and explore key computer science concepts, such as sequence, selection, variables and repetition.

KS2
At the CLC or In school
Half day

Computing:
use logical reasoning and analyse problems in computational terms.

Maths:
reason mathematically and solve problems.

Computing unplugged (KS2)
Computing unplugged (KS2)

By exploring the history of computing, this workshop will introduce pupils to the structure of the internet, how it can be used to send messages around the world and how encryption can help keep our information private. Tackling a series of tech-free challenges, pupils will gain an understanding of how Julius Caesar can help us solve puzzles, what codebreakers did in world war II and how to write a secret message in Morse code.

KS2
In school
Half day

Computing:
design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems.

Computing:
understand computer networks, including the internet and the world wide web, and the opportunities they provide.

History:
study a theme in British history that extends chronological knowledge beyond 1066; connections, contrasts and trends.

Exploring London: past and present
Exploring London: past and present

Pupils will use Google tools including Maps, Earth and Street View to explore the location of their school from a range of perspectives, taking into account its physical and human geography and how it has changed over time. They will create a record of their investigation by saving pictures and typing text. This workshop can be adapted to suit a range of age groups and will include phase-appropriate curriculum content.

NB. only available in school to upper KS2 pupils

KS1, KS2
At the CLC or In school
Half day

Computing:
collect, analyse, present and evaluate data and information.

Geography:
interpret a range of sources, communicate in a variety of ways.

History:
understand continuity and change, similarity and difference.

Animation
Animation

Pupils will tell an animated story, using iPad apps to bring hand-drawn characters and settings to life. This workshop can be adapted to suit a range of age groups and will include phase-appropriate curriculum content. If you would like us to fit the session around a topic or story your class is learning about, please let us know when you make your booking.

KS1, KS2
At the CLC or In school
Half day

Art and design:
produce creative work, exploring ideas and recording experiences.

Computing:
use technology purposefully to create, organise, store, manipulate and retrieve digital content.

English:
generate ideas, plan and create a narrative for an audience.

This site uses cookies to provide you with a great user experience. By visiting theclc.co.uk, you accept our use of cookies.