Archive: Key Stage: KS1

Music technology
Music technology

Using free, easy to access and age-appropriate digital tools, children will explore rhythm, tempo, dynamics and pitch, using forms of visual musical notation to create a compositions combining these features. This workshop can be adapted to suit a range of age groups and will include phase-appropriate curriculum content. For upper KS2 classes this workshop is also available as a full day, during which children will use text-based coding to program their own musical compositions.

Please note the full day option is only available for upper KS2 pupils.

KS1, KS2
At the CLC
Full day or Half day

Music:
create, select and combine sounds; play and perform; improvise and compose.

Computing:
use technology purposefully to create, organise, store, manipulate and retrieve digital content.

Exploring London: past and present
Exploring London: past and present

Pupils will use Google tools including Maps, Earth and Street View to explore the location of their school from a range of perspectives, taking into account its physical and human geography and how it has changed over time. They will create a record of their investigation by saving pictures and typing text. This workshop can be adapted to suit a range of age groups and will include phase-appropriate curriculum content.

NB. only available in school to upper KS2 pupils

KS1, KS2
At the CLC or In school
Half day

Computing:
collect, analyse, present and evaluate data and information.

Geography:
interpret a range of sources, communicate in a variety of ways.

History:
understand continuity and change, similarity and difference.

Animation
Animation

Pupils will tell an animated story, using iPad apps to bring hand-drawn characters and settings to life. This workshop can be adapted to suit a range of age groups and will include phase-appropriate curriculum content. If you would like us to fit the session around a topic or story your class is learning about, please let us know when you make your booking.

KS1, KS2
At the CLC or In school
Half day

Art and design:
produce creative work, exploring ideas and recording experiences.

Computing:
use technology purposefully to create, organise, store, manipulate and retrieve digital content.

English:
generate ideas, plan and create a narrative for an audience.

Art with iPad
Art with iPad

This workshop can be adapted to suit a range of age groups and will include phase-appropriate curriculum content. Children will use iPad apps to create digital art, developing a range of art and design techniques that explore the use of line, shape, form, colour, pattern and texture. This work can complement their classroom activities in other artistic media.

KS1, KS2
At the CLC or In school
Full day

Art and design:
develop a wide range of art and design techniques in using colour, pattern, texture, line, shape, form and space; improve their mastery of art and design techniques.

Computing:
use technology purposefully to create, organise, store, manipulate and retrieve digital content.

Robot challenge (KS1)
Robot challenge (KS1)

KS1 pupils will explore inputs and outputs, create and debug sequences of instructions and use directional language, counting and algorithmic thinking to program simple floor robots to complete a series of challenges.

KS1
At the CLC or In school
Half day

Computing:
understand algorithms. Create and debug simple programs. Use logical reasoning to predict the behaviour of simple programs.

Maths:
directional language.

Programming with ScratchJr
Programming with ScratchJr

This session invites pupils to explore directional language and voice recording as they make the most of MIT’s visual programming app ScratchJr. Through this app, pupils can create and program their own interactive animation projects. Depending on timetabling, we can accommodate up to three classes when running this in school.

KS1
At the CLC or In school
Half day

Computing:
create and debug simple programs. Use logical reasoning to predict the behaviour of simple programs. Use technology purposefully to create, organise, store, manipulate and retrieve digital content.

English:
elaborate and explain their understanding and ideas.

Computing unplugged (KS1)
Computing unplugged (KS1)

Pupils will explore algorithms, practise debugging and use logical reasoning to complete a series of games and whole-class activities, learning about computational thinking without the aid of electronic devices. A large classroom space, hall or playground is preferred. Depending on timetabling, we can accommodate up to four classes when running this in school.

KS1
In school
Half day

Computing:
understand algorithms. Create and debug simple programs. Use logical reasoning to predict the behaviour of simple programs.

Summer primary school computing conference
Summer primary school computing conference

This event will build upon the Autumn computing conference by inviting subject leaders to reflect on their year in the role, sharing their successes and challenges. It will also introduce new ideas, tools and approaches through talks and practical activities led by members of the CLC team, with opportunities for attendees to share their own expertise and experience. Over the course of the conference activities will touch on the three main areas of the computing curriculum: computer science, digital literacy and information technology. We will also feature advice and examples illustrating the use of technology to support blended learning.

14/06/22,
09:15
- 15:30
EYFS, KS1, KS2
Computing subject leaders, Teachers...
Creative Arts, Digital and children – CLC meets More Than Robots online
Creative Arts, Digital and children - CLC meets More Than Robots online

Combining forces for the first time, the Connected Learning Centre and More Than Robots have created a session for teachers, youth organisations, researchers and policymakers interested in the digital provision of creative arts for primary aged pupils.

Presentations

The Play Observatory - Prof. John Potter

“In their own words”: Westminster Abbey & CLC digital projects - Sian Shaw

Building (and maintaining) a city-wide primary arts curriculum to raise attainment - Kate Fellows

More to be added soon

This interactive and inclusive meet up will include inspiring examples of how technology can be used to support learning in music, visual art and drama in person and online at home drawing on our experiences as Tate Exchange associates and our partnership work with a range of cultural institutions.

This informal event is an opportunity to discuss real examples of what does/doesn’t work, meet colleagues from other sectors working on similar challenges and share useful research, news or updates

The morning will include case study presentations (details below) followed by a Q&A. There will also be an opportunity for a rapid sharing round for launches, project updates or requests for help and a short break to avoid zoom brain drain.

24/06/22,
09:30
- 11:30
KS1, KS2
Subject leaders, Teachers...

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