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Workshops for children, CPD for teachers and edtech loans
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In our programme for this academic year, we have taken into account the need to be flexible in the ways we deliver our workshops. We hope your classes will be able to attend our centre but we have included plenty of workshops we can deliver, or support teachers in delivering, back at school. In-school workshops must be booked as full days, even if they consist of multiple shorter sessions, and we have indicated when particular equipment or software is required to make this possible. If it is necessary to make changes to your workshop choices or to the format of your sessions, a member of our team will be in touch to discuss with you the best way to ensure that your pupils don’t miss out on an extraordinary learning experience.
These practical workshops are led by CLC teachers with active involvement from class teachers. As well as giving pupils an engaging learning experience, the workshops are designed to offer professional learning to school staff. They also offer teachers the opportunity to observe their pupils’ learning in a different context.
If you would like two classes to attend on the same day, it is possible to combine and link some of our half-day workshops, theming them around a topic of your choice. Please contact us to discuss the possible themes and any preparatory work that might enhance your pupils’ experience.
"Our children absolutely love attending workshops"
"Our work with the CLC [gives] all children an amazing technology experience through their exciting and engaging workshops."
"Children from Year 1 to Year 6 enjoy visiting the CLC for workshops, knowing that each time they visit is a new experience, a new challenge and will further their knowledge and understanding of the curriculum through a computer-based activity."
We invite your class to become filmmakers for the day as they write, record and edit their own documentary, teleporting themselves to another time or place through the magic of green screen technology. Prepare your own topic by coordinating with our tutors in advance or choose from: the solar system, the human body, the ancient Greeks, the Mayans, the Romans, the Shang Dynasty or the Vikings.
Computing:
be confident and creative users of IT.
English:
elaborate and explain their understanding and ideas.
Science and humanities:
topic-specific learning.
In this session, the whole class will work collaboratively to design and build their own Minecraft city. Each child will be responsible for their own building and must consider culture, leisure, industry and environmental responsibility.
Geography:
understand human geography including settlements and land use.
Computing:
be confident and creative users of ICT.
Design and technology:
research and develop design criteria to inform design.
In this session, pupils will explore the different features and functions of the BBC micro:bit, looking at lights, music and making use of sensors. They will then work in groups to design and build a marvellous machine, learning programming skills, wiring simple circuits and using their imaginations to create their own curiosities.
Please note this workshop is only recommended for upper KS2 pupils
Using free, easy to access and age-appropriate digital tools, children will explore rhythm, tempo, dynamics and pitch, using forms of visual musical notation to create a compositions combining these features. This workshop can be adapted to suit a range of age groups and will include phase-appropriate curriculum content. For upper KS2 classes this workshop is also available as a full day, during which children will use text-based coding to program their own musical compositions.
Please note the full day option is only available for upper KS2 pupils.
Music:
create, select and combine sounds; play and perform; improvise and compose.
Computing:
use technology purposefully to create, organise, store, manipulate and retrieve digital content.
Inspired by the BBC’s Own It resources, pupils will discuss and research the key online safety and digital literacy issues affecting young children in their age group. For year 6 pupils, these will include the issues they may face as they make the transition into secondary education. Pupils will work together in groups to create a series of vlog-style films promoting positive and healthy online behaviour.
Computing:
use technology safely, respectfully and responsibly. Recognise acceptable/unacceptable online behaviour, be discerning in evaluating digital content.
English:
elaborate and explain their understanding and ideas.
Pupils will plan, write and debug programs by solving a series of practical problems with the Lego WeDo, EV3 or Spike robots.
Computing:
design, write and debug programs. Use sequence, selection and repetition in programs. Use logical reasoning to predict the behaviour of simple programs.
Maths:
directional language.
Tailored and differentiated to suit your pupils’ levels of programming experience, this session will take your class through a series of challenges to develop computational thinking skills and explore key computer science concepts, such as sequence, selection, variables and repetition.
Computing:
use logical reasoning and analyse problems in computational terms.
Maths:
reason mathematically and solve problems.
By exploring the history of computing, this workshop will introduce pupils to the structure of the internet, how it can be used to send messages around the world and how encryption can help keep our information private. Tackling a series of tech-free challenges, pupils will gain an understanding of how Julius Caesar can help us solve puzzles, what codebreakers did in world war II and how to write a secret message in Morse code.
Computing:
design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems.
Computing:
understand computer networks, including the internet and the world wide web, and the opportunities they provide.
History:
study a theme in British history that extends chronological knowledge beyond 1066; connections, contrasts and trends.
Pupils will use Google tools including Maps, Earth and Street View to explore the location of their school from a range of perspectives, taking into account its physical and human geography and how it has changed over time. They will create a record of their investigation by saving pictures and typing text. This workshop can be adapted to suit a range of age groups and will include phase-appropriate curriculum content.
NB. only available in school to upper KS2 pupils
Computing:
collect, analyse, present and evaluate data and information.
Geography:
interpret a range of sources, communicate in a variety of ways.
History:
understand continuity and change, similarity and difference.
Pupils will tell an animated story, using iPad apps to bring hand-drawn characters and settings to life. This workshop can be adapted to suit a range of age groups and will include phase-appropriate curriculum content. If you would like us to fit the session around a topic or story your class is learning about, please let us know when you make your booking.
Art and design:
produce creative work, exploring ideas and recording experiences.
Computing:
use technology purposefully to create, organise, store, manipulate and retrieve digital content.
English:
generate ideas, plan and create a narrative for an audience.
This workshop can be adapted to suit a range of age groups and will include phase-appropriate curriculum content. Children will use iPad apps to create digital art, developing a range of art and design techniques that explore the use of line, shape, form, colour, pattern and texture. This work can complement their classroom activities in other artistic media.
Art and design:
develop a wide range of art and design techniques in using colour, pattern, texture, line, shape, form and space; improve their mastery of art and design techniques.
Computing:
use technology purposefully to create, organise, store, manipulate and retrieve digital content.
KS1 pupils will explore inputs and outputs, create and debug sequences of instructions and use directional language, counting and algorithmic thinking to program simple floor robots to complete a series of challenges.
Computing:
understand algorithms. Create and debug simple programs. Use logical reasoning to predict the behaviour of simple programs.
Maths:
directional language.
This session invites pupils to explore directional language and voice recording as they make the most of MIT’s visual programming app ScratchJr. Through this app, pupils can create and program their own interactive animation projects. Depending on timetabling, we can accommodate up to three classes when running this in school.
Computing:
create and debug simple programs. Use logical reasoning to predict the behaviour of simple programs. Use technology purposefully to create, organise, store, manipulate and retrieve digital content.
English:
elaborate and explain their understanding and ideas.
Pupils will explore algorithms, practise debugging and use logical reasoning to complete a series of games and whole-class activities, learning about computational thinking without the aid of electronic devices. A large classroom space, hall or playground is preferred. Depending on timetabling, we can accommodate up to four classes when running this in school.
Computing:
understand algorithms. Create and debug simple programs. Use logical reasoning to predict the behaviour of simple programs.
This workshop is designed to run as a series of short sessions with small groups of four to six children at a time, alongside your other nursery or reception class activities. Children will explore, interact, play, observe and talk about the world using a range of digital technologies. Our tutors can work with up to three classes per day.
Early years framework:
explore, observe and find out about technology and the environment.
Our support package covers the following:
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