Three inclusive activities for primary schools inspired by EU Code Week

It’s EU Code Week* (actually fortnight, it runs from 9-24 October) so we’re celebrating with three brilliant activities aimed at primary schools, including a great Scratch project we’ve tried and tested at one of our partner schools.

*Want to know more about EU Code Week? It’s a grassroots initiative which aims to bring coding and digital literacy to everybody in a fun and engaging way and celebrates creativity, problem solving and collaboration through programming and other tech activities. Find out more, including heaps of activities and resources.

1. Create a virtual museum of African art using Scratch

Why not celebrate both EU Code Week and Black History Month by creating your own virtual museum of African art? By editing this project you can choose your three favourite masks, click the eye to make them visible, then place them in their frames. Next, use this Padlet page to find some information about the different types of mask. Can you program your three masks to introduce themselves?

Stuck? Check out this example project by a pupil from St Luke's C of E Primary school.

More ideas? A member of the Scratch community remixed the template to make a project all about protecting ourselves and each other during the pandemic!

2. Get started with inclusive app design 

Inspire your students’ great ideas with an hour‑long Inclusive App Design Activity, a new lesson from Apple that places the emphasis on inclusion and accessibility. Learners will identify problems they care about, then plan, prototype and share app ideas that everyone can access and understand.

Each step features additional resources and tips to simplify the lesson for early learners or extend the activity using the Everyone Can Code App Design Journal for years 5–9 or the Develop in Swift App Design Workbook for year 10 and up. Learners also have the option to experiment with code for their app ideas in the Swift Playgrounds app.

There’s also a new activity guide to Apple’s Everyone Can Code curriculum and the Swift Playgrounds app – Everyone Can Code Early Learners. It aims to help educators and families introduce coding to students in their early years, when learners are first developing computational thinking skills, something we at the Connected Learning Centre have been exploring in depth in the Europe-wide Co-Make project.

3. Tackle the UN’s Global Goals with a micro:bit 

With COP26 on the horizon, these micro:bit activities explore the UN’s global goals with inspiring projects, including building prototype safer fishing nets and turtle-safe beach lights, and making your own step counter. They are also available in multiple languages.

For more broader computing COP26 inspired activity ideas, Barefoot Computing has introduced a Climate Champions campaign, bringing the whole school together to make ‘Planet Pledges’. Children can create their pledges via digital paintings (5-7 years), stop-motion animations (7-9 years) and videos (9-11 years). These can also then be shared in your school’s very own Climate Champions Conference using the assembly resources provided by Barefoot Computing.

Book now

New to subject leadership in primary school computing session 1, 2 and 3

23/11/21,
15:45
- 17:15

This programme is designed for primary teachers who have recently taken on responsibilities and leadership for technology and computing. It will cover curriculum planning, tools and resources, methods for supporting colleagues and progression and assessment. Colleagues will be expected to attend all three sessions. The third session will be held in a school and will include classroom visits.

Further details for sessions 2 and 3 to follow:

Session 2: 9.30-11.30am Thursday 27 January (virtual)

Session 3: TBC (in person)

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Upcoming CPD

New to subject leadership in primary school computing session 1, 2 and 3
New to subject leadership in primary school computing session 1, 2 and 3

This programme is designed for primary teachers who have recently taken on responsibilities and leadership for technology and computing. It will cover curriculum planning, tools and resources, methods for supporting colleagues and progression and assessment. Colleagues will be expected to attend all three sessions. The third session will be held in a school and will include classroom visits.

Further details for sessions 2 and 3 to follow:

Session 2: 9.30-11.30am Thursday 27 January (virtual)

Session 3: TBC (in person)

23/11/21,
15:45
- 17:15
KS1, KS2
Computing subject leaders, Headteachers...
Computing and Online safety conference for primary schools
Computing and Online safety conference for primary schools

Diving deep into all things computing, this conference will consist of two sessions. Participants can choose to join us for the full day, or book for just the morning or afternoon separately.

Online Safety & Data Security (am)
This session is for computing subject leaders, senior leaders, safeguarding leads and other relevant school staff. Falling in the lead up to Safer Internet Day 2022 (Tuesday 8 February), the morning of the conference will have a particular focus on online safety, bringing together a variety of external resources with expertise from within the CLC team to help schools get to grips with the complexities of online safety and data security.

Leading Computing in the Classroom (pm)
This portion of the day is for computing subject leaders and teachers interested in the use of technologies across the curriculum. It will include policy and curriculum updates as well as practical workshops and opportunities to hear from colleagues in other schools.

01/02/22,
09:15
- 15:30
EYFS, KS1, KS2
Business leaders, Computing subject leaders...

Upcoming Special projects

The News Project
25/11/21,
09:30
- 14:25
KS2

Special project in collaboration with First News Education

For a third year, building on two successful previous projects, we are once again partnering with the children’s newspaper First News, fellow member of the national Making Sense of Media and News Literacy networks. This special project with a literacy, PSHE and citizenship, as well as computing focus, highlights our specialist interest in this important aspect of digital and critical literacy.

The News Project will enable participating classes from year 5 to immerse themselves in news and current affairs using First News and the Bett award-winning First News iHUB, which will be provided free of charge during the school-based part of the project over a six week period. Under the guidance of their teacher, pupils will be supported in their development as a community of fully informed news readers. Classes will test their new critical skills and knowledge in the culminating virtual celebration event which will include a news competition and team-based critical literacy and editorial activities. After the event, schools will be able to use the resources from the day in their school.

The project will launch with an introductory CPD session for teachers to set the context, demonstrate resources and to plan for the school-based activities. 

Initial CPD session - Thursday 21st October 4pm-5.00pm. 

Project work undertaken in school - October and November.

Special event - Thursday 25th November 9.30am-2.45pm.

The Garden Museum
21/02/22,
-
KS1

The CLC is once again partnering with the Garden Museum to offer a partnership project for KS1 pupils (primarily suited to Yr2). Located next to Lambeth Palace on the bank of the Thames, the museum has an inspiring collection that provides the ideal stimulus for young learners to explore the world around them.

Pupils will use technology alongside the museum’s collection to explore the wonderful world of seeds.

  • How are they planted?
  • How do they spread?
  • What is inside them?

 The Garden Museum has a large collection of seeds and tools that pupils will engage with.

These half-day sessions will take place at the Garden Museum.

There is a limited number of dates available, so please book early to avoid disappointment.

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