6. I know where your cat lives
Hat tip to Miles Berry (@mberry) for this great tool for teaching about image metadata, location tracking and privacy. I Know Where Your Cat Lives is a data visualisation experiment that locates a sample of one million public images of cats on a world map by the latitude and longitude coordinates embedded in their metadata. The cats were accessed via publicly available APIs provided by popular photo sharing websites. The photos were then run through various clustering algorithms using a supercomputer in order to represent the enormity of the data source.
7. Art colouring book
On a digital art theme, have some relaxing fun colouring your way through the palettes of some masterpieces in this Google Arts and Culture experiment.
8. Get up to speed with Google updates
There are some updates already here or on their way from Google Workspace for Education, including Classroom, Docs and Meet. The ever-helpful Richard Byrne has summed them up in an easy to digest way. CLC’s Ben notes that it’s a “simple list but the big one for me is a checklist feature with strikethrough on completion (ctrl+shift+9) instead of bullets!”
9. Seeing Music
There’s lots to explore in this interactive digital exhibition on music, visualisation and communication. Can you help an alien AI understand our human music? Or match scribbles to sound? As well as the games (actually an academic research project exploring ‘interdisciplinary collaboration across music, linguistics, cognitive science and art’ there is also a digital exhibition that uses a series of custom interactive slideshows to help you learn more about sensory experience, sensory diversity and how our senses make us human.
10. The prime number game
Prime numbers* have practical utility in computing – such as with error-correcting codes and encryption – and this is a fun (also described as “very simple, but infuriatingly difficult”) game to sort as many numbers as possible into ‘prime’ or ‘not prime’ in 60 seconds. The record is 127. Go!
11. ProjectEVOLVE knowledge map
This new initiative from the UK Safer Internet Centre for school years 1, 3, 4, 5, 7 and 10 is intended to reduce teachers’ workload by recommending resources relevant to the children they teach while giving valuable insight into where strengths and weaknesses lie in their online development. The knowledge map “offers students a variety of scenarios about their online lives and provides a set of responses that are carefully mapped against the Burch Competencies. These competencies attempt to categorise children’s understanding of a concept; whether it is secure, emerging, developing, if they’re unsure or if they have understood the concept incorrectly."
12. The Online Together project
The latest tool from internetmatters.org invites children and their parents/carers to take a short quiz to help recognise how gender stereotypes can impact them in online spaces and encourage them to respect and celebrate differences. Give it a try
13. CoSpaces Edu
In a recent blog post, CLC’s Caitlin McMillan rediscovers CoSpaces Edu, which makes it easy for children to build their own 3D creations, animate them with code and explore them in virtual or augmented reality. It’s got some new features so, if you haven’t had a look at it for a while, then, like Caitlin, you might want to check it out again, too.
14. Into Film+ World Mental Health Day resources
The BFI’s Into Film+ has pulled together some of the best films that focus on mental wellbeing. Each pick also includes a film guide and teaching resources plus bonus video content, such as director introductions, cast interviews, film analysis and extra learning materials to encourage discussion around key topics related to mental wellbeing.
15. Canva’s free online video editor
With another hat tip to Richard Byrne, we agree with him that Canva’s new video editor looks like a really nifty little tool. He notes that it includes: online collaboration so students can invite their classmates to work on a video project remotely; hundreds of video project templates designed for classroom projects; millions of stock pictures, drawings and icons; a large library of free music and video clips to include in video projects; a built-in video recorder; and the capability to import and edit existing video clips. You build your video on a frame-by-frame basis and Richard’s made a video to show you how.